🔥 C++ Practice Assignment #4 - Blackjack in C++

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Desgin the game Blackjack. For a given deck of cards,. A possible solution includes the following classes: Card: one single card; Deck: a deck ...


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This two-part course is designed to help students with very little or no computing background learn the basics of building simple interactive applications.


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Performance-based entry, no application required.
Learn more This two-part course is designed to help students with very little or no computing background learn the basics of building simple interactive applications.
Our language of choice, Python, is an easy-to learn, high-level computer language that is used in many of the computational courses offered on Coursera.
To make learning Python easy, we have developed a new browser-based programming just click for source that makes developing interactive applications in Python simple.
These applications will involve windows whose contents are graphical and respond to buttons, the keyboard and the mouse.
In part 2 of this course, we will introduce more elements of programming such as list, dictionaries, and loops and then use these elements to create games such as Blackjack.
Part 1 of this class will culminate in building a version of the classic arcade game "Asteroids".
Upon completing this course, you will be able to write small, but interesting Python programs.
The next course in the specialization will begin to introduce a more principled approach to writing programs and solving computational problems that will allow you to write larger and more complex programs.
Skills You'll Learn Python Syntax And Semantics, Logic Programming, Python Programming, Object-Oriented Programming OOP Learn more here Star Filled Star Filled Star Filled Star Filled Star This was a great course for me.
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I'm going to actually show you the rules of Are free online blackjack aol are, and then we're going to talk about how you would take a game like Blackjack and turn it into an object oriebted program.
Specifically we're going to look at the different types that you would need to implement and think about why you would want to implement those types.
Now I want to stress, there's no perfect way of doing this.
Like all programming, it's an art not a science.
So you have to think about the design decisions that you're going to make and because of this we're going to actually show you why we're picking things.
And so I'm going to tell you why, and in fact, Joe is also going to tell you why.
So hopefully by getting the different perspectives and seeing one way of designing this program, you're going to get some insight in how we think about object oriented programs.
Now, first, you have to understand the rules of Blackjack and the game of Blackjack before we can actually discuss how you're going to implement Blackjack.
So, let's play some Blackjack.
In week six, we're going to build a computer implementation of the card game Blackjack.
So Blackjack is a gambling game that's played in Las Vegas.
It uses a standard deck of cards, or a non-standard deck of cards as we have here with the ones that John provided us.
It's a game where a player plays against a dealer.
The dealer usually represents the casino.
The object of the game is to get a hand of cards whose value sums up to as close to 21 without going over.
So let's just play a hand here and live blackjack 21 kind of go through the mechanics of the game.
So what I'm going to do is I'm going to deal out a card to Scott, and I'm going to deal out a card face down to me, I'm going to deal out another card to Scott, face up, I'm going to deal another card to me face up.
And the way the game works is Scott gets to go first, and he has two options, he can either stand or hit.
Hitting requires me to give him another card.
The cards have values.
learn more here cards have value ten, numerical cards have their numerical value.
And then aces have a special value, they can be chosen to either be one or 11, the player's option.
So at this point, Scott's gotta finish drawing all of his cards hitting, and he can stand at any point.
If he goes over 21, he busts and immediately loses the hand.
Then at that point I'll go through and I play my hand and blackjack c++ using classes dealer I have no choice in how I play it.
I always hit if I have a value less than 17, and I always stand if I have a value greater than 17.
So I think blackjack c++ using classes this point we're ready to go ahead, so Scott?
And I have 21, so I'm going to stay.
So I'm going to turn my card over, and I have a 14, lucky me, so let's see I'm going to have to get a seven or automatically lose the hand.
So I have a queen so my hand now is 14 plus ten is 24 so I'm busted, so Scott wins.
We'll come back in a little while and we'll actually play a game for some higher stakes and set a very nice deck.
I also probably have a little bit of credibility, right?
I now won a game of Blackjack, I want to point that out yet again.
And I also want to point out one more thing before we get started here, notice how I won and Joe didn't pay up.
I want you to keep that in mind as you watch some future videos.
Anyway, so how do we implement Blackjack?
We're going to implement this as an object oriented program.
And the first part of the design target blackjack shoe for any object oriented program is to think about what new types I'm going to need.
So what do I need to implement the game of Blackjack?
Well, I'm going to argue that I need a card of some sort.
I need a hand to represent to both the dealer's hand and the player's hand.
And I need a deck of cards.
And I think this is pretty much all that we need, right?
These are the physical objects that occur in the game of Blackjack, and so they're going to have analogs inside of our program.
So let's talk about what these types actually are.
So what's a card?
Well, a card can be represented as a rank and a suit, so the ace of spades, all right.
And you probably blackjack c++ using classes want an image associated with a card.
That's what I'm going to draw on the screen when I actually have money in blackjack card.
All right, so that's all there is to a card really.
Hand, what is a hand?
Well, I'd argue that a hand is simply a collection of cards.
And what is a deck?
Well, a deck is also a collection of cards.
Now, if I look at these data types I might think, well, there's really only two types, right.
There's a thing that's a rank and a suit and an image.
And then there's a thing that's a collection of cards.
But this style table casino regular blackjack not all there is to defining a type.
A type is both the data that is encapsulated inside that type and the behaviors that you can perform on that data.
So what can I do with a card?
I can't really do much with a card.
Maybe I could rip the card.
Of course I'd probably get thrown out of the casino if I go around ripping cards.
So really probably only behaviors of a card is I can look at the rank, I can look at the suit, and I can draw the image.
So it's not that interesting.
What about a hand, what can I do with a hand?
Well, a hand has more interesting behaviors.
I can perhaps hit, right, add a card to the hand.
I could score the hand, figure out what it's worth.
Right, maybe it's worth 21 and I know that I don't need to hit anymore.
Okay, so I need these behaviors, at least.
What about a deck, what can I do with a deck?
Well, I would argue that you can shuffle a deck.
You can deal a card, right, when the player hits or when you deal in the beginning.
Okay, so now it becomes a little more obvious that there are three different types here.
I have the card, which I think we've discussed, and then I have a hand and a deck, both of which are collections of cards, but both of which have different behaviors.
It doesn't make sense to shuffle a hand or to deal a hand.
And it doesn't make sense to hit the deck or to score the deck.
So I have independent behaviors.
With that, we have three different types that we're going to want to implement for our Blackjack card game.
They each have different behaviors associated with them.
And so now we're well on check this out way to designing our Blackjack card game.
So what I'd like to do is provide a little perspective as somebody who's not as an experienced a programmer in terms of object oriented design, to give you my insight as the rationale behind why we should learn more about OO design.
read article Blackjack c++ using classes programmed for a long time.
I've been a programmer for 30 years in C and Cand blackjack c++ using classes lot of mathematics.
But one of the things about the way I build code is I typically build code for myself.
I might work with another student.
So, the things and the practices that I follow as a programmer are not necessarily those that are optimal for working in larger projects.
So what I'm going to do is I'm going to talk a little bit about my experiences in building the Blackjack project.
And some of the discussions that Scott and I had concerning how to design an appropriate class structure for Blackjack.
About three months ago as Scott got CodeSkuptor online I sat down and started implementing Blackjack.
And so my first implementations were short and sweet.
My goal was to keep the number of lines small and have it produce a nice game.
Scott's been looking over my code, thinking about it from the OO's point of view.
And he's noted that some of the design decisions that I made in terms of how I set up classes in here, probably weren't optimal.
But what does it mean for them not to be optimal?
In OO design, one of the primary objectives is to facilitate code reuse.
If you build your OO design correctly, you can take the code that you built, you can pull it out and use it in some other project.
So, for example in Blackjack, I built the hand class, I built the card class.
Now, the card class was, I had a rank and a suit, but I also included a value field.
And Scott pointed out, well, cards really don't have a value field, they don't have a value from one to please click for source />Now if you want to build a card class that's going to be able to be used in other card games, you should really not put that in there.
For example, I want to use it in poker, well, poker doesn't have a value.
So he suggested that I pull that value computation back into a hand class and think of it as a hand class for Blackjack, a Blackjack hand.
Now that's the place where I can place computations about the value of the hand.
And again, Scott pointed out that probably a better design decision there would to build a deck class that would create decks of cards, and have methods for things like shuffle and deal, or things like that, that allow you to abstractly interact with the class.
That would allow you to use these methods, again, this has something like a poker game.
In fact, this whole idea about abtraction, what you do is you separate how the object is implemented versus how you interact with it, the methods.
It's kind of a nice idea, it allows you when you're building your code to hide the details that other might not need to know.
How I implement a deck, well it's not so important as long as I have a correct class submit that's for you to work with.
I can just not even tell you how I implemented the deck of cards.
So those are https://artwinajans.com/blackjack/blackjack-apprenticeship-charts.html couple of observations about how object oriented design should work.
So, we've talked a lot about Blackjack now and how you might build an object oriented version, or rather how you may design an object oriented version, of the game.
I just wanted to briefly show you some code.
We're going to walk over this again when we do the mini project runthrough, but just for now to finish up this video.
Here's my hand class, here's my deck class, so you can see I have class hand, and then I have a bunch of methods.
I have an initalizer I can turn it into a string.
I could add a card to a hand.
I could get the value of a hand.
I could check if the hand is busted if I have over 21.
And Click here can actually draw it on the canvas.
Similarly I have a deck.
I initialize, I could shuffle, I can deal And I need a third class of card okay.
So I think this should be straightforward after having seen the lectures on object oriented programming.
Then we talked about the three different classes that you might want, and I just wanted to show you, hey, https://artwinajans.com/blackjack/strip-blackjack-online-hacked.html what a piece of code might look like.
Again we're going to spend more time on this when we describe the mini project.

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Jump to C++ Blackjack Game Code - So I have recently received a new assignment in class to. how could I go about creating a blackjack game with ...


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Desgin the game Blackjack. For a given deck of cards,. A possible solution includes the following classes: Card: one single card; Deck: a deck ...


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Design the Data Structures(classes and objects)for a generic deck of cards - GeeksforGeeks
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I want to have a C++ program that simulates Black jack game with 2 players. basic blackjack c++ program, blackjack c++ using classes, blackjack game in c++, ...


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The Objects Let's take a look https://artwinajans.com/blackjack/perks-of-being-a-blackjack-dealer.html a real-world example and a fun one as well.
The game Blackjack lends itself well to object-oriented design because it has physical objects that can be modeled in object-oriented code; for example, players, a dealer, cards, and so on.
These objects have relationships to one another, as well.
Players have hands that have cards.
The dealer also has a hand that has cards.
And there's a shoe from which the cards are dealt into the hands.
For that, we'll have to have a strategy that the computer players use.
So, we can create another object, albeit not a physical one, called Strategy that takes some input and gives advice on what move to make.
The Strategy object is going to belong to the Player objects and each player will need an array of Hand objects players can split pairs so they may have more than one hand.
Now when we deal the cards, we just go around the table taking cards from the shoe object and adding them to the hand objects for each of the players and the dealer.
Next ; } dealer.
Next ; } Inheriting Interfaces When a player splits a pair of aces, each ace receives only one more card: if CurrentPlayer.
Ace { NextCard ; NextHand ; NextPlayer ; } Nice code, huh?
Well, that's because there is a lot of supporting code underneath this, particularly to implement the line: if CurrentPlayer.
To use this kind of syntax, we must implement the IList interface.
This is the same interface used by the ArrayList class and others that you might be familiar with.
This is easily done by changing our class declaration slightly: public class Hand : IList Now there's a little more work to do.
When you inherit an interface, you must provide the implementation for all the methods of that interface.
For IList, we need to add: IsFixedSize IsReadOnly Add Clear Contains IndexOf Insert Remove RemoveAt But the most important method to implement is called Item, and it looks like this: Object IList.
Without implementing IList, we would probably have to write something like CurrentHand.
GetCard blackjack c++ using classeswhich isn't nearly as cool!
What Methods Do I Create?
Notice that the players and the dealer are responsible for drawing their own hands.
This makes it convenient to add code to the form's paint event like this: dealer.
DrawHand drawingSurface, showDealerDownCard ; foreach Player player in players { player.
DrawHands drawingSurface ; } The players and dealer then loop through each hand, asking the cards to draw themselves: foreach Hand hand in hands { foreach Card card in hand { card.
Draw drawingSurface ; } } Sometimes it's easier to envision the code you want to write and then model your objects blackjack c++ using classes allow it.
Summary Take a look at the code for this article.
This is a full-featured Blackjack game with strategies and graphics and even card counting.
But don't let it intimidate you.
It really just boils down to the few objects outlined above with a lot of fancy code added to make the game more appealing.
Going back to the design of read more objects, you might be wondering why the Dealer and the Player objects don't inherit from some common object.
Well, you could do that, but I felt the dealer and the players didn't have enough in common to justify it.
The dealer can only have one hand, has no bank, no bet, no strategy, blackjack c++ using classes card counting.
You might also wonder where the Deck object is.
Shouldn't the Shoe be composed of many Deck objects which are composed of many Card objects?
That may be the case in the real world, but this is an example of where the real world and OOD might better part ways.
A deck object blackjack c++ using classes have just introduced an unneeded layer of complexity.
The shoe is easier to implement blackjack c++ using classes an array of cards, though it must be a multiple of the number of cards in a deck 52.
Have fun blackjack c++ using classes this game.
Take a look at the Readme.
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Blackjack: object-oriented C++ implementation of a blackjack backend (Project after C++ introductory MIT online class) - hassanshallal/Blackjack.. This is my first time using object-oriented design and writing C++ code, so please feel free to ...


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Blackjack Game simulation in C++ using vectors | C++ Programming | Computer Science | Engineering | Object Oriented Programming (OOP) | Software Architecture | Freelancer
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CHAPTER 10INHERITANCE AND POLYMORPHISM: BLACKJACK Classes. Selection from Beginning C++ Through Game Programming, Fourth Edition [Book]. and can make defining and using classes even simpler and more intuitive.


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Design the Data Structures(classes and objects)for a generic deck of cards - GeeksforGeeks
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Code an OOP Card Game The Deck Class Part 1

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In this assignment, you will program a simple game using basics C++. player tries to reach a total of 21 (called Blackjack) without exceeding that amount.. Class. Base class. Description. Card. None. A playing card. Hand.


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I have to make a final project with a OOP.
I made this so far but I have no Idea why some of the class can't be call from the main program.
The error message is: cannot open source file of the Hand, Game, Deck, Player, genericPlayer.
Also, they are undefined, this link me confused as I did define them from the class?
Thank you in advance for the help!
You constructor is private.
The compiler immediately points it out.
Again, the compiler never fails to find such errors.
The compiler asks blackjack c++ using classes as soon as it meets that declaration.
» the compiler asks.
Apart from what the compiler complains of, it seems you underestimate how splitting class into headers and sources can make the code more readable.
Let me suggest you to try and see!
It would also help you to include the right headers, as now by now they are a mess.
What algorithm do you use in Blackjack c++ using classes and what vector in Player?
Iterators are great, but their syntax is prolix.
What about substituting range-for for them?
Bust ; } } } Game.
Win ; } else if a.
Lose ; } else { a.
Clear https://artwinajans.com/blackjack/schecter-blackjack-atx-c-8.html } main.

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Write a program to play blackjack using C++ classes. First, everyone decides how much he/she wants to bet. Then, everyone is dealt 2 cards face up, and the dealer gets one face up and one face down. Each player decides whether to receive another card or not without going over 21.


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SDE Skills - CtCI - In Class Sessions - Mar 17 - OO Design for a Deck of Cards and a Blackjack game

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