🍒 Elemental Shaman Sunwell BiS | Ashes Incarnate

Most Liked Casino Bonuses in the last 7 days 🤑

Filter:
Sort:
BN55TO644
Bonus:
Free Spins
Players:
All
WR:
50 xB
Max cash out:
$ 1000

Log in DPS Enhancement Shaman Best Azerite Powers, Traits and BiS Gear based.. Easy Mode 3 Spell Summary 4 Builds and Talents 5 Azerite Traits and Armor 6.. 0 [Enhancement, Elemental,Restoration ⚡ UPDATED Elemental Shaman.


Enjoy!
PVE Elemental Shaman DPS Guide (WotLK 3.3.5a) - Gnarly Guides
Valid for casinos
ERROR: Gateway Timeout
Visits
Dislikes
Comments
Was wondering if anyone has spent time researching different approaches to Elemental Shaman PVE as a reliable Constant RAID DPS.
As like many other people i want to take a chance and invest my time in researching the best approach but I'd like to get the opinions and knowledge from other people first.
However after playing the class I have learned that DPS can easily be sustained by stacking Fire Spell Damage and conserving mana using only searing totem flame shock and flame tongue weapon.
Only casting lightning bolt when clearcastjng procs.
Please leave your thoughts and any other advice so I can begin to pave the way for the few unicorns that are Elemental raid dps!
However after playing the class I have learned that DPS can easily be sustained by stacking Fire Spell Damage and conserving mana using only searing totem flame shock and flame tongue weapon.
Only casting lightning bolt when clearcastjng procs.
You'd do horrible DPS.
Flametongue does scale with spell damage, yes, but only a small amount.
I think 10 oklahoma best in casino resorts 15%.
Flame Shock also does little damage and will get pushed off by other debuffs very quickly.
Hardcasting lightning bolt will also reset your swing timer.
You'd be doing pitifully low DPS while bringing nothing extra to the raid, that a resto shaman couldn't.
That's the reason why Ele is not viable in PvE: You do crap DPS and you don't bring anything special to the raid.
A resto shaman can bring all the same totem buffs while actually being useful, with great healing.
Edited March 26, 2017 by gotmilk0112 Yeah, Ele does fine in PvP.
It's just really bad for PvE.
Either you do shit DPS, or you go OOM in 2 minutes.
Edited March 27, 2017 by gotmilk0112.
IMHO, there's a sort of so-called conventional wisdom that limits the way in which this game can be enjoyed and this is one of such limits.
It was the support role, the jack of all trades who can perform a rotation of dps-offheal-offtank.
It makes everything much easier in a challenging context.
IMHO, there's a sort of so-called conventional wisdom that limits the way in which this game can be enjoyed and this is one of such limits.
It was the support role, the jack of all trades who can perform a rotation of dps-offheal-offtank.
It makes everything much easier in a challenging context.
You would have loved our lay-back hilarious guild in vanilla.
We didn't care about being server 1 or 10th.
One of our greatest moments was the supressors room.
Our guild first time through and our guild leader says in vent " how are we suppose to zerg this?
Well sure, if you want to gimp yourself with subpar DPS classes, more power to you.
It's just that most people don't want to spend 5 hours in MC due to having lots of hybrid DPS.
Hey Csant if I was a guild leader I would be exactly like the one you described.
I am all for having fun and destroying shit the most fun way possible.
Add me in game smashlol.
I'd love to talk with you guys some more.
Hey Csant if I was a guild leader I would be exactly like the one you described.
I am all for having fun and destroying shit the most fun way possible.
Add me in game smashlol.
I'd love to talk with you guys some more.
Well sure, if you want to gimp yourself with subpar DPS classes, more power to you.
It's just that most people don't want to spend 5 hours in MC due to having lots of hybrid DPS.
They're not subpar dps classes: they are support classes able to perform a rotation of roles.
They're not subpar dps classes: they are support classes able to perform a rotation of roles.
The problem is that they're really bad at elemental shaman best in slot 6 0 3 />An Ele shaman does crap DPS and crap healing and doesn't bring anything that a Resto elemental shaman best in slot 6 0 3 can't.
It's not like Spriest where you bring a useful buff for the other DPS, or Feral where you can offtank things.
Ele is not a good "support".
In my opinion, it depends on many variables: "dps" is a slang that doesn't describe properly the DD roles.
For example, we should consider the "burst damage" and the "slow damage", meaning how long it can sustain a certain "damage per second" output.
Ele shaman isn't a caster dps: it's a melee DD with good burst damage, powerful totemic buffs, elemental shaman best in slot 6 0 3 off-heal component and the armor+shield to off-tank minor adds.
Shamans are like paladins who traded some of their armor with some nice DD abilities.
It's rare to find people who play hybrid classes by rotating their roles.
If you have a Ele shaman that doesn't throw a single healing and can't off-tank a minor add, then you're absolutely right.
For example, we should consider the "burst damage" and elemental shaman best in slot 6 0 3 "slow damage", meaning how long it can sustain a certain "damage per second" output.
Many other DPS can sustain full DPS much longer than a Shaman can.
Ele shaman isn't a caster dps: it's a melee DD with good burst damage, powerful totemic buffs, an off-heal component and the armor+shield to off-tank minor adds.
Why would you use an Ele shaman to tank ANYTHING?
Even a properly "tank" specced See more shaman is still vastly less tanky than a Warrior.
It's rare to find people who play hybrid classes by rotating their roles.
Because they're terrible and there's no reason to have one.
This idea of a "hybrid" spec that tanks, heals and damages, doesn't fit in vanilla raids, because there's no reason to bring someone who is inferior at everything they do.
And Ele shaman does less than half the DPS of a normal DPS, and less than half the healing of a normal healer.
It is much better to just bring a normal DPS or normal healer.
There's no point in bringing this weird, clunky "hybrid" into the raid.
They're rare because they suck and nobody uses them, elemental shaman best in slot 6 0 3 of ultra-casual guilds that https://artwinajans.com/best/best-paying-online-casino-uk.html 2 months to progress through MC.
They're rare because they suck and nobody uses them, outside of ultra-casual guilds that take 2 months to progress through MC.
Thats the magic ticket right there.
That's why I love my vanilla guild we took our time and had fun while this web page and guess what we eventually caught up to those guilds that rushed through shit.
We did it with shadowpriest healing, ret pallies, ele sham, feral.
Was it easy fuck no, but we had fun with all 40 people.
I remember one our shadowpriest left during MC cause the bg queue pop'd.
LOL Damn ret pallies AND ele shamans in the same raid in vanilla.
Yeah, we did it the wrong way, but fun for us.
We used to have Karaoke night on vent.
One time at BWL while on my mage.
I say over vent cause no one was paying attention.
LOL You can't have Ret Pallies and Ele Shaman in the same raid in Vanilla.
In fact, you cannot have Pallies and Shaman in the same raid in Vanilla.
I didnt mean at once.
My guild started off as horde Firetree and switch to alliance when a rp-pvp server opened up Maelstrom.
Ele shaman is sustainable through long fights but you need right gear and bufs.
Being in grp with resto shaman helps alot too.
Maybe even start the first phase with lower rank LB and save top rank for nukephase or when you know the tank has enough aggro to hold your continous crits.
Drink after dropping totems and know your class!
Ele shaman is sustainable through long fights but you need right gear and bufs.
Being in grp with resto shaman helps alot too.
Maybe even start the first phase with lower rank LB and save top rank for nukephase or when you know the tank has enough aggro to hold your continous crits.
Drink after dropping totems and know your class!
Possible later in naxx gear year, at current content you cannot sustain The problem is that they're really bad at "supporting".
An Ele shaman does crap DPS and https://artwinajans.com/best/best-poker-books-2020-reddit.html healing and doesn't bring anything that a Resto shaman can't.
It's not like Spriest where you bring a useful buff for the other DPS, or Feral where you can offtank things.
Ele is not a good "support".
click to see more you actually tried playing an ele sham?
You mention that they can't bring anything that a resto shammy can't healing wise.
That being said the only talents an elemental shaman really miss out on is the 10% to heals, not really a big deal.
Anyways in terms of damage ele shammies do just fine when properly geared and are competitive on short fights.
Not to mention if a healer dies on the elemental shaman best in slot 6 0 3 you can switch roles and everything will still be fine.
As for "not bringing anything" Shammy totems are always going to be useful, whether it's tranquil air for casters or wind fury for the melee.
Not to mention stuff like resist buffs and mana spring.
Ideally every raid would have a shammy for each group.
That's where the hybrid specs come in.
Also for OP, the big thing is shammies need spell pen since they don't benefit from curse of the elements or shadows, like all other casters do.
The tricky part here is actually obtaining the gear because most of what you need doesn't really come out until AQ40.
Being in a guild that has more than one tank with thunder fury for the debuff can help out a lot here.
That being said you'll definitely want to have a healing off set for certain fights and you'll want to be prepared to spend a lot of time farming potions.
That being said elemental spec when played to it's fullest is probably one of the most interesting specs out there when raiding, besides the fury warrior spec of course.
You essentially can do 2 roles at once which is a lot more interesting when raiding.
Ele shamans are pretty crappy for progression, since you will certainly be oom in every bossfight and probly even most of the harder trash packs.
In speedruns whatsoever, eles can do really really nice dps.
Mages for examples will spend time buffing the raid, handing out water and decursing.
You will do none of that.
Fights won´t last that long but the time between pulls and the tanks building aggro is enough to refresh your manapool with drinking.
If you want more info raid as elemental, you might want to offer your raidleader to play resto in progression already get that sw33t ele loot and then respecc once the instance is on solid farm, since he would then anyways want to swap out some heals for dps, since otherwise the healers will be bored af :D As stated above spellpen is probly the best stat you can get.
Also downranking LB is not really that much of a dps loss compared to the mana spend.
You mention that they can't bring anything that a resto shammy can't healing wise.
No, I said that ele cannot bring anything that a resto shaman can't.
Meaning, totems and other such raid support.
Ele does not bring anything new.
They have all the same totems, all the same spells, as a Resto shaman does.
Except, Resto also brings Mana Tide which is a large boon to your other healers.
Anyways in terms of damage elemental shaman best in slot 6 0 3 shammies do just fine when properly geared and are competitive on short fights.
Not to mention if a healer dies on the fight you can switch roles and everything will still be fine.
Keyword: "short fights" The only raids with "short" fights are MC and ZG.
Everything above that has longer encounters, which Ele cannot survive through, unless you downrank your lightning bolt and do even worse DPS.

B6655644
Bonus:
Free Spins
Players:
All
WR:
30 xB
Max cash out:
$ 1000

This is a PvE guide for Elemental Shaman written collaboratively by Binkenstein, Endus & Gistwiki.. this and how will be in the Stats & Gearing sections of the guides.... Summons an Air Totem with 5 health at the feet of the caster for 6... methods is less than 0.5% (For L85 in T13H gear it is 0.3% while at ...


Enjoy!
安全检查! | 百度云加速
Valid for casinos
Elemental Shaman Sunwell BiS | Ashes Incarnate
Visits
Dislikes
Comments
Example: BIS Legs Blue Socket 5SP : Runed Cardinal Ruby 5.
Required : Kirin Tor reputation revered.
Shoulders: +24 SP +15 Crit.
Required : Sons of Hodir reputation exalted.
Back: +23 Haste OR Lightweave Embroidery Tailoring required OR +27 SP Springy Arachnoweave: Engenieering required Chest: +10 all base stats.
You can use "Black Magic" as well, it will give you an average of 71 haste rating.
It's a personal choice, according to your gameplay.
Hands: +28 SP Read more Elemental shaman best in slot 6 0 3 Accelerators -"Permanently attaches hyperspeed accelerators to a pair of gloves, allowing elemental shaman best in slot 6 0 3 skilled engineer to increase their haste rating by 340 for 12 sec.
The gloves can only be activated every minute.
Legs: +50 SP +20 Spirit created by a Tailor.
Feet: +12 Crit elemental shaman best in slot 6 0 3 Hit rating OR +24 Crit Nitro Boots required Engineer.
This replaces the 23 haste enchant.
Jewelcrafting: Effectively 48 Spell Power: 3 Dragons Eye Gems 39SP, 34 Crit, 34 Haste.
Generally SP dragons eyes are taken.
This equates to 48 Bonus SP compared to normal epic gems.
Blacksmithing: Effectively 46 Spell Power: 2 bonus gem sockets, 1 on Wrists, 1 on Hands.
Enchanting: Effectively 46 Spell Power: 2 ring enchants 23x2 Engineering: Effectively 68 Haste and 24 Crit with movespeed boost and 27 SP with useless parachute because of Mage Slow Fall: Hyperspeed Accelerators 340 Haste active with 20% uptime.
This replaces the standard 28 SP enchant.
Nitro Boosts 3 Elemental shaman best in slot 6 0 3 CD movespeed boost along with 24 Crit rating.
This replaces the standard 12 Crit rating 12 hit rating or 18 Spirit enchant.
Springy Arachnoweave Parachute along with 27 SP elemental shaman best in slot 6 0 3 enchant.
This replaces the standard 23 haste enchant.
Inscription: Effectively 46 Spell Power: This replaces the 24 SP and 15 crit rating enchant from Sons of Hodir.
Alchemy: Effectively 47 Spell Power: Mixology gives bonus SP on Flask of the Frost Wyrm.
Leatherworking: Effectively 46 Spell Power: Fur Lining - Spell Power 76 Spell power replaces the standard 30 Spell power enchant.
I advise Engineering as a must have.
In my mind Engineering is the most powerful DPS profession.
Besides the traditional attributes people give to this profession as stated abovethis profession offers an explosive arsenal with Saronite bombs, and if you become Goblin Engineer you will also have Sapper Charges.
These two attacks don't trigger GCD, so they are free Damage.
Saronite bombs have a 1 minute CD shared with the Sapper Charges.
Sapper Charges have a 5 minute CD shared with the Saronite bombs.
They have both an AoE.
Saronite Bombs have a range damaging AoE dealing approximately 2500 damage to every stricken target.
Sapper Charges have a melee damaging AoE dealing 5000 damage to every stricken targets.
Bombs and Charges' damage can be critical!
Tips for newbies: you can find Saronite Bombs in Bombs Box that Engineers can craft As the second profession: I let you chose between 2.
First you read article be Jewelcrafter it means 48 additionnal SP via you special gems.
Or you can be Tailor it give you Lightweave Embroidery which give you 295 SP with an uptime of 25%.
This will remove your cloak enchant.
How to choses between Engineer+Jewelcrafting or Engineer+Tailoring: If you want more sustained dps choose Engineer + Jewelcrafting, because compare to Tailor it give you more statistics.
Other wise with Jewelcrafting you keep the 27SP bonus on the cloak and you get a bonus of 48 SP given by your gems so you get 75 SP, it's 1.
But you will gain a huge SP proc to combien with your other CD as Combustion and you Gloves.
I personnally use and prefer Engineer + Tailor, but this choice between Jewelcrafting and Tailoring is totally up to you!
In general you can also combine Tailoring with Elemental shaman best in slot 6 0 3 or Enchanting If you do it I recommend you Jewelcrafting for a bit more statistics.
Before buffing yourself Molten Armor, put 2 pieces T9 on you then buff yourself and then switch back to your 4T10, you will conserve the 15% bonus of spirit given to your crit.
It's a bug authorized by Blizzard on retail so you can use it without any risk, abuse it!
And you need to Focus Magic another DPS.
You can also have 2T7 equiped and use a mana sapphire and switch back to you 4T10 just before the begining of the encounter, this way you will benefit from the 225 SP buff on your very first spells.
This seems to be a bug abuse but I don't know if he was or not authorize by Blizzard on retail, more infos can be appreciated.
· Arcane Brilliance: +60 Intellect, buffed by Mages ~0.
· Fish Feast: +46 Spell Power and +40 Stamina, delivered by anyone with a skill of 450 in cooking.
· +3% Critical Strike chance from Assassination Rogues, Retribution Paladins and Elemental Shamans.
If you are in the Alliance try to have in your group a Draenei.
They provide Heroic Presence to all party not raid!
Use the well-known "pre-pot" tips: Use your potion right before entering the fight so it will reload during the encounter, and you will be able to use another one during it.
Be aware that bugs exists on this CD: your invisibility will reset it when you change phases.
When you elemental shaman best in slot 6 0 3 leaving the Frostmourne chamber, on some realms it will be reset too.
Scrolls : Scroll of Spirit VIII The crit given by this scroll is more interesting than the one given by Scroll of Intellect.
NB: You cannot stack both the Scroll and the Priest Buff.
Flask : Flask of the Frost Wyrm.
Food : Fish Feast.
This herb gives you a bonus of 80 Fire Online casinos english best Power for 1 minute, it doesn't trigger GCD, and has an independent CD of 3 minutes.

A7684562
Bonus:
Free Spins
Players:
All
WR:
30 xB
Max cash out:
$ 500

An interactive Elemental Shaman guide that adjusts to the character you load.. 6. Condensed Life-Force. rank 1. rank 2. rank 3. 0. 0. Blood of the Enemy. rank 1... Use Trinkets with buffs when Fire/Storm Elemental is out, during AoE, or with ...


Enjoy!
ERROR: Gateway Timeout
Valid for casinos
安全检查! | 百度云加速
Visits
Dislikes
Comments
This guide is unbiased by human emotions and feelings.
We extended our unique brand of data-driven analysis to talents and rotations.
This is a video game!
You should feel good about choosing to play in the manner that is the most fun for you.
At the same time, holding your team back is not fun.
The idea here is to quantify the play styles available to you.
The Talent section of the guide is a fun little tool for browsing simulation results of different talent builds.
Our Rotation section is a tool that renders the actual action priority used by the simulator in a human-readable format.
The Rotation Analysis section shows some of the best holdem poker that went into developing the rotations.
And of course, we have dedicated to gear and stat optimization.
The first and most important thing that all players need to know is "ABC" - Always Be Casting.
For melee it's more like always be in melee range.
Talents, Gear, Rotation - none of it really matters that much if you aren't hitting enemies non-stop.
To do this, you need to make use of the game's spell queue.
If you are stuggling with this aspect of the game or don't know what the spell queue is, read our A lot of people have a hard time with the basics because of a sub-optimal keybinding and movement setup.
It's weird, but, out of the box the game controls for WoW are not good for doing difficult game content.
Read our to help set yourself up for success.
Once you are confident with your ability to control your character and successfully chain actions together while moving and reacting to the game, it is time to think more about talents, rotation, and gear.
Use this interactive tool to see how your favorite talent + major essence combinations stack up against each other.
Why are all the bars almost full?
If you optimize your rotation, azerite traits, and gear for each and every talent + major essence build, their max potential output is going to be very close.
With few exceptions, they are so close you would have a hard time measuring the difference in-game if you play each build optimally.
Talents and your major essencemore than anything, change how the game feels when you play it.
We do not observe much build diversity in WoW.
This tool is giving you the real data behind the potential of each talent, and the data shows us that there is no objective reason for a lack of build diversity.
Our goal is to encourage players to try more builds by giving you real numbers behind the trade-off between different talents and major essences.
Click on any talent or major essence to lock it in.
Use the pickers in the legend to modify the cutoffs between the green, yellow, and orange tiers as you see fit.
The color-coding is there to help you visualize which builds you would consider.
Disclaimers: Certain talents and major essences can have situational use that makes them better or worse than this average data.
This data assumes you can play every build equally well and have access to optimal gear.
We combine our optimizer and simulator to do a comprehensive test of talents and major essences.
The optimizer is used to find sets of optimal gear azerite traits, stats, trinkets, etc.
We simulate all those sets and compare it to create this data.
No one else is doing this!
Less popular talents rarely get a fair analysis, but we specifically take time to optimize all potential builds.
Talent + major essence combinations are put into one of elemental shaman best in slot 6 0 3 tiers and color-coded.
We purposely provide this information as tiered, not a specific ranked list of talent combos.
An ordered list of the simulated DPS of different talent + major essence builds would be misleading.
Simulators are great tools, but they are best used to examine trends in large amounts of data.
Our default cutoffs for the tiers are set so that all Tier link green builds can be competitive at the highest levels of play.
Tier 2 yellow are still good, but might not get top parses as often.
Tier 3 orange is where you would actually start to feel a difference without logging the results.
Talents that are faded out are utility talents or talent rows with minor impact that don't measurably change performance.
Choose whichever one elemental shaman best in slot 6 0 3 like better or that is appropriate for the fight you are doing.
The talent explorer tool and rotation viewer tool are completely separate.
Choosing talents or a major essence in one does not affect the other.
We call this the rotation out of habit.
It elemental shaman best in slot 6 0 3 actually an action priority.
Each time you pick an action, you start at the top of the tree and use the first action that is available.
The actions are automatically filtered to your talents and artifact traits.
Change your talents and artifact traits on the left if you want to view the rotation for a different build.
You rarely need to consider every available spell every time you decide which button elemental shaman best in slot 6 0 3 press while you're playing.
Most actions have a cooldown or resource cost, so only a few will be available at any given moment.
This priority tree shows you how to make some of the tougher choices to maximize your performance.
We still call elemental shaman best in slot 6 0 3 a "rotation" because that's how it will start to feel as you get into your rhythm.
Some actions are labeled as Pre-Fight elemental shaman best in slot 6 0 3 only need to be considered before the fight starts.
Certain abilities will only be picked under certain conditions.
Conditional actions are shown with a dotted outline and include an explanation of the conditions for using them.
This rotation is rendered directly from the AMR simulator's default rotation.
All gear and talent rankings will necessarily follow this rotation.
As we develop the rotations, we factor them down to only what really matters for optimal performance.
We base this on actual data and testing instead of human feelings - check out the Rotation Analysis section for details on how we avoid feelycraft.
You are looking at a generic character.
Change the talents and azerite traits to see the rotation for a different build.
Load a specific character to customize the rotation to that character's actual talents, azerite traits, and current gear.
For DPS specs, you will also get an instant single-target DPS estimate!
The talents and azerite traits on this generic character are not meant as recommendations.
It is really hard to give a single number to shoot for in AoE because each fight is different.
The number of adds and how frequently they appear can heavily skew things.
If your team has a lot of burst AoE, your personal damage might look lower even if you are playing perfectly.
The most important thing is to save your "big stuff" for AoE moments and otherwise execute a good rotation.
If you are not getting close to this and feel like you understand the rotation, try the basics section at the top of the guide for help on improving your general performance.
If you consistently do this much damage, keep it up.
If you do a LOT more damage than this, post in our forum with some combat logs or something so we learn more here steal your ideas and put them into the guide.
On a more serious note, if the rotation in this guide looks good to you, then our gear optimizer will pick the right gear for you.
The two are programmatically linked - you don't need to worry about any human contamination.
The rotation in this guide is rendered directly from the simulator.
The gear rankings are created with the simulator.
Proprietary algorithms find an answer customized to you insanely fast.
That whole gear problem?
Some of you might be wondering, why aren't we telling you to "sim yourself" like you see in most other guides?
Wouldn't that be even better?
We don't think so.
Simulators are a model of humans playing WoW.
This model is not perfect and it is inherently noisy.
Our gear optimizer takes all that data and filters out the noise.
If you want to read more about this, you can check out our blog.
The Top Tier Setups column shows what percentage of setups with near-optimal DPS were better, the same, or worse when using the tested rotation.
The All Setups column shows the same percentages across all setups tested.
We develop our rotations using a tried and true process familiar to everyone: Guess and Test.
Our guesses can usually be well-informed based on our experience in-game, community discussion, examining combat logs, etc.
Sometimes we test other people's ideas, sometimes we test our own.
The important part is that a fair test is done so we know what is actually important for rotations.
To create a fair test, we auto-generate talent and gear setups that sample across all relevant builds.
It is important to test against more than one setup and it is also important to test against only relevant setups.
We are able to do this quickly by combining our simulator and optimizer to generate the test data.
Every single test we do while developing a rotation is not shown below.
Our goal is to show some of the more interesting or controversial tests.
We value real data over internet heresay - if an idea is good, the tests will back it up.
It is also important to know how much certain rotation tweaks actually affect results, if at all.
This section is under development.
Over time we will post more and more tests.
If there are specific tests that you would really like to see in this section, let us elemental shaman best in slot 6 0 3 on our forum!
This spec is coming soon!
We have done rotation analysis for every spec, but we are still in the process of cleaning it up so that it is presentable, and not just a bunch of ones and zeroes in a computer.
You can check out the guide for an example of what it will look like for all specs when it is finished.
When our simulations match logs of top-ranked players, we know that our model of the game is working well.
It click that the DPS estimate given in this guide is a realistic goal and that our rotation can get you a top rank.
It also acts as one last sanity check to make sure our spells and items are implemented correctly in the simulator, and that our rotations can be done by a real player in a real situation.
We share log comparisons of the most popular builds, but we also look for top-ranked logs with alternate builds.
Our talent data shows many more viable builds than are represented in the majority of logs.
When we find people using those builds, we like to highlight it so you can feel more comfortable choosing something viewed as "off-meta".
The Heroic version of the Grong fight is our current boss-comparison model for Battle of Dazar'alor.
We script actual timing and movement requirements for the fight to make it as realistic as possible.
During movement, the rotation has you use movement-friendly continue reading and gap-closers when available.
We then compare the Heroic Grong simulation to top players with appropriate gear for the fight by importing their exact setup directly from the log.
Also note that when looking at a single combat log, things will always be different than the averages shown in a simulator.
A simulator executes the fight thousands of times and gets an average.
You will raid far less than that and one single attempt might be really low or really high.
We have tried to find representative logs that don't have anything too extreme.

TT6335644
Bonus:
Free Spins
Players:
All
WR:
30 xB
Max cash out:
$ 1000

I have been watching vanilla enhance shaman pvp videos and it is like a slot machine.. Earth Shock (5-6 second CD interrupt with 2 second lockout); Frost Shock (5-6 second CD ranged. Elemental shaman is the actually good version. 3 Likes. I will be playing ele 30/0/21 for the majority of vanilla.


Enjoy!
Elemental Shaman PVE - Shaman - Elysium Project
Valid for casinos
Elemental Shaman PVE - Shaman - Elysium Project
Visits
Dislikes
Comments
elemental shaman best in slot 6 0 3

TT6335644
Bonus:
Free Spins
Players:
All
WR:
30 xB
Max cash out:
$ 1000

A elemental shaman in a raid has the ability to not only provide a decent. Additionally, there are items that flat out bolster nature damage such as the 3. Limited Invulnerability Potion: Immune to physical attacks for 6 sec.. 0:00 / 3:44.. Down below is a url to a spreadsheet with a plethora of options for proper gearing.


Enjoy!
Elemental Shaman Guide - Ask Mr. Robot
Valid for casinos
[Guide] Gearing for T4 Content as a Resto Shaman
Visits
Dislikes
Comments
elemental shaman best in slot 6 0 3

BN55TO644
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 1000

This is a compilation of gear for Level 70 Elemental Shamans.. Sell Price: 3 Gold.png. Equip: Restores 6 mana per 5 sec..... Spell Cast Speed; Requires more Blue gems than Yellow gems; "Only fits in a meta gem slot.. 0 Silver.png ...


Enjoy!
PVE Elemental Shaman DPS Guide (WotLK 3.3.5a) - Gnarly Guides
Valid for casinos
Buy Level 110 Resto/Elemental Shaman | Numerous Legion Legendaries including Best in Slot | Legion Flying | Challenge Mode Artifact - Rehgar's Legacy | Ahead of the Curve: Argus & Heroic Argus Mount Violet Spellwing! for sale
Visits
Dislikes
Comments
Classic Elemental Shaman Phase 1 Pre-Raid and BiS gear

A67444455
Bonus:
Free Spins
Players:
All
WR:
50 xB
Max cash out:
$ 200

last update on Jul 6, 2019 • for 8.2.0 Battle for Azeroth. Understand that simming your own gear is the best option for determining. 2 3 Trait count 0 2k 4k 6k 0 2k 4k 6k bloodmallet.com Azerite Traits | Elemental Shaman.. Having the trait 2-3 times pushes Elemental Blast a lot, but probably not enough to.


Enjoy!
PVE Elemental Shaman DPS Guide (WotLK 3.3.5a) - Gnarly Guides
Valid for casinos
安全检查! | 百度云加速
Visits
Dislikes
Comments
elemental shaman best in slot 6 0 3

B6655644
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 1000

21 Feb (2019): Updated elemental shaman, s-priest and a lot on the prot warrior. #3. Optimised phase 5-6 for s-priests. #4. Added links to listings of items. The hunter's BiS Tier 3 trinket has 1% dodge on it...totally useful itemization in PvE... Ring of the unliving +0 hit (world boss, Dragons of nightmare)


Enjoy!
artwinajans.com | 522: Connection timed out
Valid for casinos
PVE Elemental Shaman DPS Guide (WotLK 3.3.5a) - Gnarly Guides
Visits
Dislikes
Comments
Torn between different ways to go at stat-building.
Trying to go for an optimum setup, aint quite sure how to go about doing it.
Here's a look at my armory atm: Endure my questions!
Its the best way I know of to trade the least amount of spell power for the most amount of stamina atm.
Anyone wise me up if I've missed other options.
I just find freezing bands quite useful against hunter pets and rogues, but always question the tradeoff.
I want 5% hit, don't I?
Without flashlight, where does that 5% hit come from?
With Banthok over Chloromesh Girdle, if I'm already at 5% hit, I'm trading 10 stamina for 14 spell power, whereas with double underworld band over double freezing band, I'm trading 20 stamina for 12 spell power.
Proc is 10% chance to do 100 damage and restore 100 mana, no internal cooldown and can proc from aoe I hear.
Blessed Hammer of Grace does have 8 stam, 2 mp5, and some resilience too, so keep that in mind.
Also, Soothsayer's or Eye of Flame.
I like heavy spell damage, and don't know whats the right health pool.
learn more here like a lot of the time, if I die in the no-xp bracketI was going to die no matter what.
Probably isn't a perfect answer here, but all logical responses are appreciated!
EDIT: Some armory links would be appreciated, as well please click for source some personal experience stories.
EDIT 2: I may have found a right way.
If I spec 2 points into 2% hit instead of 46% pushback reduction, the Cyclopean Band + Banthok Sash + Discerning Eye of the Beast would be 5% hit as well, and I'd only be trading 7 spell power for 18 stamina, which seems to be a darn good deal.
I wonder if the 46% pushback is really worth it then?
Blade of eternal darkness is a waste of time https://artwinajans.com/best/best-place-to-buy-paulson-poker-chips.html farm.
But yes 29 if you take a 30sp on boa and 40sp on dagger enchant into accord.
I got all the gear you want to compare and I compared it all and I still don't have the right answer for every situation sorry.
Pick one if your not getting them all, but try get them all and it be up to your style what you will go with.
According to rings I was lying I don't got any underworld bands and never wanted any.
Anyway, I try to keep in mind the worth of the stats.
For example could 2 hit equals 1 stam and such.
Blade of eternal darkness is a waste of time to farm.
But yes 29 if you take a 30sp on boa and 40sp on dagger enchant into accord.
I got all the gear you want to compare and I compared it all and I still don't have the right answer for every situation sorry.
Pick one if your not getting them all, but try get them all and it be up to your style what see more will go with.
According to rings I was lying I don't got any underworld bands and never wanted any.
I was actually lucky enough amidst my very first Mara farm for Enhancement gear to nab a Blade of Eternal Darkness.
Its actually what originally inspired me to make a separate set other than enhancement in the first place.
I've had Blade of Eternal Darkness a long time, and though the proc is a little hard to notice, if you try to notice it you can.
It does proc a decent amount, but if you do a quick think, 10% chance to proc 100 damage doesn't source bigger with spell power comes out to 100 damage over 10 casts on average, whereas the +29 passive spell power bonus from Blessed Hammer of Grace would match that every 3-4 casts, would it not?
I'm not too bright on warcraft math and spell power coefficients, so clue me in if you know more.
I'll have to take a note on Discerning Eye of the Beast stacking.
Atm you are double enhancement spec'd.
I basically want to know how much spell hit you go with, and how you achieve the spell hit you have.
The main reason I debate these issues is due to the lack of stamina traded for spell power.
How much click too much, what is needed and what is not.
For example, if I perform all the tricks I had talked about in the initial post, I will basically end up with the exact same amount of spellpower, with no BoED proc and no Freezing Band procs, but I would gain 54 stamina, while still managing to achieve 5% spell hit.
That's a lot to think about, going from 3,026 HP with BoED and Freezing Bands, to 3,566 HP with neither of those procs.
I would also gain 18 intellect, 6 mp5, and 2 spirit as well.
I've had Blade of Eternal Darkness a long time, and though the proc is a little hard to notice, if you try to notice it you can.
It does proc a decent amount, but if you do a quick think, 10% chance to proc 100 damage doesn't get bigger with spell power comes out to 100 damage over 10 casts on average, whereas the +29 passive spell power bonus from Blessed Hammer of Grace would match that every 3-4 casts, would it not?
I'm not too bright on warcraft math and spell power coefficients, so clue me in if you know more.
While I'm much stronger with my resto shaman than ele shaman knowledge, I can help with the WoWmath.
So, +29 spell power comes out to +21, +36, and +11 damage per cast, respectively.
So yes, your Blessed Hammer of Grace surpasses the damage best slot rtp casino sky of your BoED every 3-4 casts.
Given that even an elemental shaman needs at least three casts to take someone down, plus the stamina and resilience from the Hammer, it looks to me like the Hammer will serve you better -- the burst from the BoED isn't enough to make a difference.
The main reason I debate these issues is due to the lack of stamina traded for spell power.
How much is too much, what is needed and what is not.
For example, if I perform all the tricks I had talked about in the initial post, I will basically end up with the exact same amount of spellpower, with no BoED proc and no Freezing Band procs, but I would gain 54 stamina, while still managing to achieve 5% spell hit.
That's a lot to think about, going from 3,026 HP with BoED and Freezing Bands, to 3,566 HP with neither of those procs.
I would also gain 18 intellect, 6 mp5, and 2 spirit as well.
It really depends on your comfort level.
I decided to go a bit stamina-heavy, given the burst of the bracket, at just over 3700.
If we include your Elemental Warding 6% overall damage reductionthen you would need just under 3500 health to match me.
Meanwhile, Macktastic runs around with 2500 health plus the 6% talent, and most shamans find themselves somewhere in between.
I steadily increased my stamina level until I felt I had enough health to keep me alive by a hair on a regular basis.
I'd love to use my freezing bands, but I have to admit that the pair of underworld bands I use gave me the extra health to live through many encounters that far outweighed the theoretical proc rate of elemental shaman best in slot 6 0 3 freezing bands.
That said, a lot of people imply that the rings proc more frequently than the 2% proc rate says they should.
That would turn the tide for me.
A good way to measure it is to compare the number of freezing band procs with Wall of the Dead procs.
So, +29 spell power comes out to +21, +36, and +11 damage per cast, respectively.
So yes, your Blessed Hammer of Grace surpasses the damage throughput of your BoED every 3-4 casts.
Given that even an elemental shaman needs at least three casts to take someone down, plus the stamina and resilience from the Hammer, it looks to me like the Hammer will serve you better -- the burst from the BoED isn't enough to make a difference.
It really depends on your comfort level.
I decided to go a bit stamina-heavy, given the burst of the bracket, at just over 3700.
If we include your Elemental Warding 6% overall damage reductionthen you would need just under 3500 health to match me.
Meanwhile, Macktastic runs around with 2500 elemental shaman best in slot 6 0 3 plus the 6% talent, and most shamans find themselves somewhere in between.
I steadily increased my stamina level until I felt I had enough health to keep me alive by a hair on a regular basis.
I'd love to use my freezing bands, but I have to admit that the pair of underworld bands I use gave me the extra health to live through many encounters that far outweighed the theoretical proc rate of the freezing bands.
That said, a lot of people imply that the rings proc more frequently than the 2% proc rate says they should.
That would turn the tide for me.
A good way to measure it is to compare the number of freezing band procs with Wall of the Dead procs.
Hope this helps you reach an optimal gearset for your playstyle, Bwappo Click to expand.
I appreciate it and will get the heirloom weapon once I'm able to.
I looked up Bwappo on US and EU armory and couldn't find one.
If you don't have your elemental set up on display, just type it out here.
I'm a tad confused at how you manage to hit 3700 HP.
I'd like to see your total spellpower after 3700 HP, and other such stats.
I believe the correct number is 5%, that's what I'm going with atm.
I personally atm do not think the pushback is needed all too much.
Chain lightning is quick to cast, and lightning bolt I probably won't cast much of while being focus-fired.
Since I now do not need the best restaurants near motor city trinket since I more info at 5% hit, I can equip Discerning Eye of the Beast heirloom trinket for 17 spellpower.
Before this new way, I used to am still doing it atm do it this way: Example 2: Flashlight + Greaves of Withering Despair would give me 5% hit, and for each piece of hit gear I use beyond 5%, I'm gaining stamina and losing spellpower.
Chloromesh Girdle has 26 spellpower, whereas Banthok grants 12.
That's 14 spell power traded off for 10 stamina, which is a big loss in comparison to other ways to build stats.
If I can get the 5% needed hit rating without flashlight trinket, I can use the heirloom 17 spell power trinket.
Kinda tricky how that works.
WOW, this part is important.
Ok what's going on here, check these edits: EDIT 1: FREAKING A!
I just checked the talent calculator, and in order to get the 2% hit in talents, I at least have to invest 1 point in lower tiers to get to higher tiers, which means I can read more effectively gain 1% hit from talents and not 2% without giving up end tier options.
I wish I didn't need hit rating lol.
EDIT 2: Ok I put in the numbers on WoWhead.
If you check their numbers, they say Ban'thok Sash's 8 hit rating grants 1.
That equates out to 4.
Because if I check my own armory, Greaves of Withering Despair + Flashlight trinket grants the exact same number of hit rating, and armory says I have 5.
Who is lying, or am I stupid?
I looked up Bwappo on US and EU armory and couldn't find one.
If you don't have your elemental set up on display, just type it out here.
I'm a tad confused at how you manage to hit 3700 HP.
I'd like to see your total spellpower after 3700 HP, and other such stats.
I forgot that twinkinfo removed the dropdown list of character armories for posters.
Do a search for Cirise for my armory.
And it's good to have you back in action in 49s!
I wasn't clear when I compared my numbers to yours.
I'm exclusively resto, so my numbers won't match up to yours completely.
As resto, I found my "sweet spot" at 3700 health, which gives me 300 spell power.
I don't have an ele gearset other than using the flashlight, so I won't be much help there.
I think you're right about needing 5% hit.
Without pushback reduction, you'll lose a full second of casting time when under attack by any dual-handed melee, for every non-instant cast.
If I were only in situations where I could kite an attacker, I'd skip that talent.
But more often than not, the "big moments" on battlegrounds are when I'm trying to land a heal on a teammate while I'm under duress, and even half a second of extra casting time is too much.
For as powerful as your chain lightning and lightning bolts are, not taking that talent means you give me an extra second to land my big heal during a pitched battle.
Here's how someone explained hit rating to me awhile back: before you cap your hit, every 1% of hit rating increases your damage throughput by 1%.
If you average 400 dps for the sake of argument; you probably do higher dpsthen 1% is 4 dps.
Now, for spell power to raise your dps by 1%, you plug in the spellpower coefficients from the previous post.
Your lightning bolt gets 71% of spell power, chain lightning gets 125% over three targets, and shocks get around 39%.
That comes out to 5, 3, and 10 spell power needed to reach 4 dps more.
Let's call that 6 spellpower, since you use your bolts more than your shocks.
So we're saying that 8 hit 1% hit at 49 equals roughly 6 spellpower.
Therefore, that high power flashlight with 24 hit equals at least 18 spell power when it comes to damage throughput.
Remember, these are all low estimations, so it's likely that you'll see even more damage throughput.
Finally, hit rating prevents what I would call "burst failure".
Losing a little spellpower means each spell doesn't hit quite as strongly.
When you miss a spell, that's like me not only healing your target for the amount of damage you would have done, but also stunning you for the duration of your cast time.
That's why you want to be hit capped.
With that, I recommend you use all the hit items you listed.
If 8 hit equals at least 6 spellpower, and many melee will require even more hit rating from you because of their defensive bonuses from agility, these items look much more appealing to mobile best casinos iphone ele shaman.
The heirloom spellpower trinket doesn't compare to the flashlight in this context.
As far as wowhead vs.
I can't speak to using talents for hit rating, either -- hopefully someone else can chime in with some answers.
I hope this helps!
I forgot that twinkinfo removed the dropdown list of character armories for posters.
Do a search for Cirise for my armory.
And it's good to have you back in action in 49s!
I wasn't clear when I compared my numbers to yours.
I'm exclusively resto, so my numbers won't match up to yours completely.
As resto, I found my "sweet spot" at 3700 health, which gives me 300 spell power.
I don't have an ele gearset other than using the flashlight, so I won't be much help there.
I think you're right about needing 5% hit.
Without pushback reduction, you'll lose a full second of casting time when under attack by any dual-handed melee, for every non-instant cast.
If I were only in situations where I could kite https://artwinajans.com/best/best-casino-resorts-in-oklahoma.html attacker, I'd skip that talent.
But more often than not, the "big moments" on battlegrounds are when I'm trying to land a heal on a teammate while I'm under duress, and even half a second of extra casting time is too much.
For as powerful as your chain lightning and lightning bolts are, not taking that talent means you give me an extra second to land my big heal during a pitched battle.
Here's how someone explained hit rating to me awhile back: before you cap your hit, every 1% of hit rating increases your damage throughput by 1%.
If you average 400 dps for the sake of argument; you probably do higher dpsthen 1% is 4 dps.
Now, for spell power to raise your dps by 1%, you plug in the spellpower coefficients from the previous post.
Your lightning bolt gets 71% of spell power, chain lightning gets 125% over three targets, and shocks get around 39%.
That comes out to 5, 3, and 10 spell power needed to reach 4 dps more.
Let's call that 6 spellpower, since you use your bolts more than your shocks.
So we're saying that 8 hit 1% hit at 49 equals roughly 6 spellpower.
Therefore, that high power flashlight with 24 hit equals at least 18 spell power when it comes to damage throughput.
Remember, these are all low estimations, so it's likely that you'll see even more damage throughput.
Finally, hit rating prevents elemental shaman best in slot 6 0 3 I would call "burst failure".
Losing a little spellpower means each spell doesn't hit quite as strongly.
When you miss a spell, that's like me not only healing your target for the amount of damage you would have done, but also stunning you for the duration of your cast time.
That's why you want to be hit capped.
With that, I recommend you use all the hit items you listed.
If magnificent best slot receivers in college football shaking hit equals at least 6 spellpower, and many melee will require even more hit rating from you because of their defensive bonuses from agility, these items look much more appealing to an ele shaman.
The heirloom spellpower trinket doesn't compare to the flashlight in this context.
As far as wowhead vs.
I can't speak to using talents for hit rating, either -- hopefully someone else can chime in with some answers.
I hope this helps!
Bwappo Click to expand.
Yeah thanks for the info, I looked you up on armory.
I'll have to try your talent spec for resto sometime.
I have yet to be resto, and melee imo gets kited sooo easily in 49s.
As for the pushback, I think overall its not as important, because I'm elemental.
Healing I would definitely get the pushback talent no matter what.
Lightning bolt is too slow too chuck no matter what imo while being targeted, and a 1.
As far as the hit rating issue, I'm definitely trying to achieve 5% spell hit no matter what, just looking at different ways of going about achieving it, whether through gear or talents.
I have 32 hit rating, and according to armory that is 5.
Says the same thing in game, with no buffs up.
And wowhead, if you just do simple addition maybe this part is wrong but its what I did.
It doesn't even add up to 5.
I asked wowhead forums, and a 1K+ posts guy replied "They're both right" and my post was deleted.
Still don't get it.
Because I don't have Ban'thok or Cyclopean Band atm.
I'm so confused on hit rating conversions atm.
You threw me a curveball.
I looked up the gear you mentioned, and saw two different scales for hit rating.
useful monkey steals from sloth think except the flashlight was on one scale, while the flashlight seemed to be on another scale.
I ran into this problem before, then remembered the answer on : spell hit and melee hit work differently.
Wowhead is using the melee hit conversion for the flashlight, and you actually get more hit % as a caster.
The guy wasn't helpful when he said "both are correct", but he was technically right.
What this means for you is that the Flashlight actually gives you 3.
While you hit cap at 4% instead of the 5% melee needsnight elves get a 2% resistance to nature attacks, so you might want to go for 6% hit rating to overcome that, and to counter the nature magic resistance that comes from the popular green dragonscale pieces.
Or you might decide that 4% is good enough and pump up other stats.
Let us know if your in-game results corroborate what wowwiki says.
I looked up the gear you mentioned, and saw two different scales for hit rating.
Everything except the flashlight was on one scale, while the flashlight seemed to be on another scale.
I ran into this problem before, then remembered the answer on : spell hit and melee hit work differently.
Wowhead is using the melee hit conversion for the flashlight, and you actually get more hit % as a caster.
The guy wasn't helpful when he said "both are correct", but he was technically right.
What this means for you is that the Flashlight actually gives you 3.
While you hit cap at 4% instead of the 5% melee needsnight elves elemental shaman best in slot 6 0 3 a 2% resistance vegas casino in best sports nature attacks, so you might want to go for 6% hit rating to overcome that, and to counter the nature magic resistance that comes from the popular green dragonscale pieces.
Or you might decide that 4% is good enough and pump up other stats.
Let us know if your in-game results corroborate what wowwiki says.
Bwappo Click to expand.
Thanks for that spell hit WoWWiki chart.
Now I for sure know that I need 4% hit and not 5% hit.
According to wowhead, Greaves of Withering Despair grant 1.
Now I slotskoncert 2020 dr do this fairly simply, cool stuff.
It seems to be that every ~6.
I think the pushback talent is great for healing and not elemental, and I'll have to see how precious it truly is by trying BGs without it.
I think the pushback talent is great for healing and not elemental, and I'll have to see how precious it truly is by trying BGs without it.
That's absolutely the best way to find out -- pros and cons don't really come alive until a couple of night's worth of BGs shows you some results.
It took a lot of convincing for people to tell me to give up instawolf on my 59 resto shaman in order to get Tidal Waves.
Looked pretty dumb to me, and I sorely missed instawolf the first night I elemental shaman best in slot 6 0 3 without it.
By the end of the second night, I was sold on Tidal Waves, and haven't looked back since.
That said, a lot of people imply that the rings proc more frequently than the 2% proc rate says they should.
That would turn the tide for me.
A good way to measure it is to compare the number of freezing band procs with Wall of the Dead procs.
WoD has 3% chance to proc every hit, freezing bad has 1%.
The goal of the website is to function as the primary hub for our community, and it is currently a safe harbor for those of us interested in the ancient, but still very much alive art of twinking in World of Warcraft.

T7766547
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 500

Collection containing ElvUI profile and Weak Auras for elemental shaman. WEAKAURA June 20, 2019 3:24 PM Rentaki 2137 views 0 stars 0 comments. WEAKAURA August 12, 2019 6:26 PM Rentaki 1467 views 1 star 0 comments. Added some essences and trinkets to the "Talents/Longer cds/Essences/Trinkets" ...


Enjoy!
安全检查! | 百度云加速
Valid for casinos
Elemental Shaman PVE - Shaman - Elysium Project
Visits
Dislikes
Comments
Torn between different ways to go at stat-building.
Trying to go for an optimum setup, aint quite sure how to go about doing it.
Here's a look at my armory atm: Endure my questions!
Its the best way I know of to trade the least amount of spell power for the most amount of stamina atm.
Anyone wise me up if I've missed other options.
I just find freezing bands quite useful against hunter pets and rogues, but always question the tradeoff.
I want 5% hit, don't I?
Without flashlight, where does that 5% hit come from?
With Banthok over Chloromesh Girdle, if I'm already at 5% hit, I'm trading 10 stamina for 14 spell power, whereas with double underworld band over double freezing band, I'm trading 20 stamina for 12 spell power.
Proc is 10% chance to do 100 damage and restore 100 mana, no internal cooldown and can proc from aoe I hear.
Blessed Hammer of Grace does have 8 stam, 2 mp5, and some resilience too, so keep that in mind.
Also, Soothsayer's or Eye of Flame.
I like heavy spell damage, and don't know whats the right health pool.
Seems like a lot of casino in for roulette time, if I die in the no-xp bracketI was going to die no matter what.
Probably isn't a perfect answer here, but all logical responses are appreciated!
EDIT: Some armory links would be appreciated, as well as some personal experience stories.
EDIT 2: I may have found a right way.
If I spec 2 points into 2% hit instead of 46% pushback reduction, the Cyclopean Band + Banthok Sash + Discerning Eye of the Beast would be 5% hit as well, and I'd only be trading 7 spell power for source stamina, which seems to be a darn good deal.
I wonder if the 46% pushback is really worth it then?
Blade of eternal darkness is a waste of time to farm.
But yes 29 if you take a 30sp on boa and 40sp on dagger enchant into accord.
I got all the gear you want to compare and I compared it all and I still don't have the right answer for every situation sorry.
Pick one if your not getting them all, but try get them all and it be up to your style what you will go with.
According to rings I elemental shaman best in slot 6 0 3 lying I don't got any underworld bands and never wanted any.
Anyway, I try to keep in mind the worth of the stats.
For example could 2 hit equals 1 stam and such.
Blade of eternal darkness is a waste of time to farm.
But yes 29 if you take a 30sp on boa and 40sp on dagger enchant into accord.
I got all the gear you want to compare and I compared it all and I still don't have the right answer for every situation sorry.
Pick one if your not getting them all, but try get them all and it be up to your style what you will go with.
According to rings I was lying I don't got any underworld bands and never wanted any.
I was actually lucky enough amidst my very first Mara farm for Enhancement gear to nab a Blade of Eternal Darkness.
Its actually what originally inspired me to make a separate set other than enhancement in the first place.
I've had Blade of Eternal Darkness a long time, and though here proc is a little hard to notice, if you try to notice it you can.
It does proc a decent amount, free online poker best sites if you do a quick think, 10% chance to proc 100 damage doesn't get bigger with spell power comes out to 100 damage over 10 casts on average, whereas the +29 passive spell power bonus from Blessed Hammer of Grace would match that every 3-4 casts, would it not?
I'm not too bright on warcraft math and spell power coefficients, so clue me in if you know more.
I'll have to take a note on Discerning Eye elemental shaman best in slot 6 0 3 the Beast stacking.
Atm you are double enhancement spec'd.
I basically want to know how much spell hit you go with, and how you achieve the spell hit you have.
The main reason I debate these issues is due to the lack of stamina traded for spell power.
How much is too much, what is needed and what is not.
For example, if I perform all the tricks I had talked about in the initial post, I will basically end up with the exact same amount of spellpower, with no BoED proc and no Freezing Band procs, but I would gain 54 stamina, while still managing to achieve 5% spell hit.
That's a lot to think about, going from 3,026 HP with BoED and Freezing Bands, to 3,566 HP with neither of those procs.
I would also gain 18 intellect, 6 mp5, and 2 spirit as well.
I've had Blade of Eternal Darkness a long time, and though the proc is a little hard to notice, if you try to notice it you can.
It does proc a decent amount, but if you do a quick think, 10% chance to proc 100 damage doesn't get bigger with spell power comes out to 100 damage over 10 casts on average, whereas the +29 passive spell power bonus from Blessed Hammer of Grace would match that every 3-4 casts, would it not?
I'm not too bright on warcraft math and spell power coefficients, so clue me in if you know more.
While I'm much stronger with my resto shaman than ele shaman knowledge, I can help with the WoWmath.
So, +29 spell power comes out to +21, +36, and +11 damage per cast, respectively.
So yes, your Blessed Hammer of Grace surpasses the damage throughput of your BoED every 3-4 casts.
Given that even an elemental shaman needs at least three casts to take someone down, plus the stamina and resilience from the Hammer, it looks to me like the Hammer will serve you better -- the burst from the BoED isn't enough to make a difference.
The main reason I debate these issues is due to the lack of stamina traded for spell power.
How much is too much, what is needed and what is not.
For example, if I perform all the tricks I had talked about in the initial post, I will basically end up with the exact same amount of spellpower, with no BoED proc and no Freezing Band procs, but I would gain 54 stamina, while still managing to achieve 5% spell hit.
That's a lot to think about, going from 3,026 HP with BoED and Freezing Bands, to 3,566 HP with neither of those procs.
I would also gain 18 intellect, 6 mp5, read article 2 spirit as well.
It really depends on your comfort level.
I decided to go a bit stamina-heavy, given the burst of the bracket, at just over 3700.
If we include your Elemental Warding 6% overall damage reductionthen you would need just under 3500 health to match me.
Meanwhile, Macktastic runs around with 2500 health plus the 6% talent, and most shamans find themselves somewhere in between.
I steadily increased my stamina level until I felt I had enough health to keep me alive by a hair on a regular basis.
I'd love to use my freezing bands, but I have to admit that the pair of underworld bands I use gave me the extra health to live through many encounters that far outweighed the theoretical proc rate of the freezing bands.
That said, a lot of people imply that the rings proc more frequently than the 2% proc rate says they should.
That would turn the tide for me.
A good way to measure it is to compare the number of freezing band procs with Wall of the Dead procs.
So, +29 spell power comes out to +21, +36, and +11 damage per cast, respectively.
So yes, your Blessed Hammer of Grace surpasses the damage throughput of your BoED every 3-4 casts.
Given that even an elemental shaman needs at least three casts to take someone down, plus the stamina and resilience from the Hammer, it looks to me like the Hammer will serve you better -- the burst from the BoED isn't enough to make a difference.
It really depends on your comfort level.
I decided to go a bit stamina-heavy, given the burst of the bracket, at just over 3700.
If we include your Elemental Warding 6% overall damage reductionthen you would need just under 3500 health to match me.
Meanwhile, Macktastic runs around with 2500 health plus the 6% talent, and most shamans find themselves somewhere in between.
I steadily increased my stamina level until I felt I had enough health to keep me alive by a hair on a regular basis.
I'd love to use my freezing bands, but I have to admit that the pair of underworld bands I use gave me the extra health to live through many encounters that far outweighed the theoretical proc rate of the freezing bands.
That said, a lot of people imply that the rings proc more frequently than the 2% proc rate says they should.
That would turn the tide for me.
A good way to measure it is to compare the number of freezing band procs with Wall of the Dead procs.
Hope this helps you reach an optimal gearset for your playstyle, Bwappo Click to expand.
I appreciate it and will get the heirloom weapon once I'm able to.
I looked up Bwappo on US and EU armory and couldn't find one.
If you don't have your elemental set up on display, just type it out here.
I'm a tad confused at how you manage to hit 3700 HP.
I'd like to see your total spellpower after 3700 HP, and other such stats.
I believe the correct number is 5%, that's what I'm elemental shaman best in slot 6 0 3 with atm.
I personally atm do not think the pushback is needed all too much.
Chain lightning is quick to cast, and lightning bolt I probably won't cast much of while being focus-fired.
Since I now do not need the flashlight trinket since I am at 5% hit, I can equip Discerning Eye of the Beast heirloom trinket for 17 spellpower.
Before this new way, I used to am still doing it atm do it this way: Example 2: Flashlight + Greaves of Withering Despair would give me 5% hit, and for each piece of hit gear I use beyond 5%, I'm gaining stamina and losing spellpower.
Chloromesh Girdle has 26 spellpower, whereas Banthok grants 12.
That's 14 spell power traded off for 10 stamina, which is a big loss in comparison to other ways to build stats.
If I can get the 5% needed hit rating without flashlight trinket, I can use the heirloom 17 spell power trinket.
Kinda tricky how that works.
WOW, this part is important.
Ok what's going on here, check these edits: EDIT 1: FREAKING A!
I just checked the talent calculator, and in order to get the 2% hit in talents, I at least have to invest 1 point in lower tiers to get to higher tiers, which means I can only effectively gain 1% hit from talents and not 2% without giving up end tier options.
I wish I didn't need hit rating lol.
EDIT 2: Ok I put in the numbers on WoWhead.
If you check their numbers, they say Ban'thok Sash's 8 hit rating grants 1.
That equates out to 4.
Because if I check my own armory, Greaves of Withering Despair + Flashlight trinket grants the exact same number of hit rating, and armory says I have 5.
Who is lying, or am I stupid?
I looked up Bwappo on US and EU armory and couldn't find one.
If you don't have your elemental set up on display, just type it out here.
I'm a tad confused at how you manage to hit 3700 HP.
I'd like to see your total spellpower after 3700 HP, and other such stats.
I forgot that twinkinfo removed the dropdown list of character armories for posters.
Do a search for Cirise for my armory.
best online casino slot machine payouts it's good to have you back in action in 49s!
I wasn't clear when I compared my numbers to yours.
I'm exclusively resto, so my numbers won't match up to yours completely.
As resto, I found my "sweet spot" at 3700 health, which gives me 300 spell power.
I don't have an ele gearset other than using the flashlight, so I won't be much help there.
I think you're right about needing 5% hit.
Without pushback reduction, you'll lose a full second of casting time when under attack by any dual-handed melee, for every non-instant cast.
If I were only in situations where I could kite an attacker, I'd skip that talent.
But more often than not, the "big moments" on battlegrounds are when I'm trying to land a heal on a teammate while I'm article source duress, and even half a second of extra casting time is too much.
For as powerful as your chain lightning and lightning bolts are, not taking that talent means you give me an extra second to land my big heal during a pitched battle.
Here's how someone explained hit rating to me awhile back: before you cap your hit, every 1% of hit rating increases your damage throughput by 1%.
If you average 400 dps for the sake of argument; you probably do higher dpsthen 1% is 4 dps.
Now, for spell power to raise your dps by 1%, you plug in the spellpower coefficients from the previous post.
Your lightning bolt gets 71% of spell power, chain lightning gets 125% over three targets, and shocks get around 39%.
That comes out to 5, 3, and 10 spell power needed to reach 4 dps more.
Let's call that 6 spellpower, since you use your bolts more than your shocks.
So we're saying that 8 hit 1% hit at 49 equals roughly 6 spellpower.
Therefore, that high power flashlight with 24 hit equals at least 18 spell power when it comes to damage throughput.
Remember, these are all low estimations, so it's likely that you'll see even more damage throughput.
Finally, hit rating prevents what I would call "burst failure".
Losing a little spellpower means each spell doesn't hit quite as strongly.
When you miss a spell, that's like me not only healing your target for the amount of damage you would have done, but also stunning you for the duration of your cast time.
That's why you want to be hit capped.
With that, I recommend you use all the hit items you listed.
If 8 hit equals at least 6 spellpower, and many melee will require even more hit rating from you because of their defensive bonuses from agility, these items look much more appealing to an ele shaman.
The heirloom spellpower trinket doesn't compare to the flashlight in this context.
As far as wowhead vs.
I can't speak to using talents for hit rating, either -- hopefully someone else can chime in with some answers.
I hope this helps!
I forgot that twinkinfo removed the dropdown list of character armories for posters.
Do a search for Cirise for my armory.
And it's good to have you back in action in 49s!
I wasn't clear when I compared my numbers to yours.
I'm exclusively resto, so my numbers won't match up to yours completely.
As resto, I found my "sweet spot" at 3700 health, which gives me 300 spell power.
I don't have an ele gearset other than using the flashlight, so I won't be much help there.
I think you're right about needing 5% hit.
Without pushback reduction, you'll lose a full second of casting time when under attack by any dual-handed melee, for every non-instant cast.
If I were only in situations where I could kite an attacker, I'd skip that talent.
But more often than not, the "big moments" on battlegrounds are when I'm trying to land a heal on a teammate while I'm under duress, and even half a second of extra casting time is too much.
For as powerful as your chain lightning and lightning bolts are, not taking that talent means you give me an extra second to land my big heal during a pitched battle.
Here's how someone explained hit rating to me awhile back: before you cap your hit, every 1% of hit rating increases your damage throughput by 1%.
If you average 400 dps for the sake of argument; you probably do higher dpsthen 1% is 4 dps.
Now, for spell casino best free slots machines to raise your dps by 1%, you plug in the spellpower coefficients from the previous post.
Your lightning bolt gets 71% of spell power, chain lightning gets 125% over three targets, and shocks get around 39%.
That comes out to 5, 3, and 10 spell power needed to reach 4 dps more.
Let's call that 6 spellpower, since you use your bolts more than your shocks.
So we're saying that 8 hit 1% hit at 49 equals roughly 6 spellpower.
Therefore, that high power flashlight with 24 hit equals at least 18 spell power when it comes to damage throughput.
Remember, these are all low estimations, so it's likely that you'll see even more damage throughput.
Finally, hit rating prevents what I would call "burst failure".
Losing a little spellpower means each spell doesn't hit quite as strongly.
When you miss a spell, that's like me not only healing your target for the amount of damage you would have done, but also stunning you for the duration of your cast time.
That's why you want to be hit capped.
With that, I recommend you use all the hit items you listed.
If 8 hit equals at least 6 spellpower, and many melee will require even more hit rating from you because of their defensive bonuses from agility, these items look much more appealing to an ele shaman.
The heirloom spellpower trinket doesn't compare to the flashlight in this context.
As far as wowhead vs.
I can't speak to using talents for hit rating, either -- hopefully someone else can chime in with some answers.
I hope this helps!
Bwappo Click to expand.
Yeah thanks for the info, I looked you up on armory.
I'll have to try your talent spec for resto sometime.
I have yet to be resto, and melee imo gets kited sooo easily in 49s.
As for the pushback, I think overall its not as important, because I'm elemental.
Healing I would definitely get the pushback talent no matter what.
Lightning bolt is too slow too chuck no matter what imo while being targeted, and a 1.
As far as the hit rating issue, I'm definitely trying to achieve 5% spell hit no matter what, just looking at different ways of going about achieving it, whether through gear or talents.
I have 32 hit rating, and according to armory that is 5.
Says the same thing in game, with no buffs up.
And wowhead, if you just do simple addition maybe this part is wrong but its what I did.
It doesn't even add up to 5.
I asked wowhead forums, and a 1K+ posts guy replied "They're both right" and my post was deleted.
Still don't get it.
Because I don't have Ban'thok or Cyclopean Band atm.
I'm so confused on hit rating conversions atm.
You threw me a curveball.
I looked up the gear you mentioned, and saw two different scales for hit rating.
Everything except the flashlight was on one scale, while the flashlight seemed to be on another scale.
I ran into this problem before, then remembered the answer on : spell hit and melee hit work differently.
Wowhead is using the melee hit conversion for the flashlight, and you actually get more hit % as a caster.
The guy wasn't helpful when he said "both are correct", but he was technically right.
What this means for you is that the Flashlight actually gives you 3.
While you hit cap at 4% instead of the 5% melee needsnight elves get a 2% resistance to nature attacks, so you might want to go for 6% hit rating to overcome that, elemental shaman best in slot 6 0 3 to counter the nature magic resistance that comes from the popular green dragonscale pieces.
Or you might decide that 4% is good enough and pump up other stats.
Let us know if your in-game results corroborate what wowwiki says.
I looked up the gear you mentioned, and saw two different scales for hit rating.
Everything except the flashlight was on one scale, while the flashlight seemed to be on another scale.
I ran into this problem before, then remembered the answer on : spell hit and melee hit work differently.
Wowhead is using the melee hit conversion for the flashlight, and you actually get more hit % as a caster.
The guy wasn't helpful when he said "both are correct", but he was technically right.
What this means for you is that the Flashlight actually gives you 3.
While you hit cap at 4% instead of the 5% melee needsnight elves get a 2% resistance to nature attacks, so you might want to go for 6% hit rating to overcome that, and to counter the nature magic resistance that comes from the popular green dragonscale pieces.
Or you might decide that 4% is good enough and pump up other stats.
Let us know if your in-game results corroborate what wowwiki says.
Bwappo Click to expand.
Thanks for that spell hit WoWWiki chart.
Now I for sure know that I need 4% hit and not 5% hit.
According to wowhead, Greaves of Withering Despair grant 1.
Now I can do this fairly simply, cool stuff.
It seems to be that every ~6.
I think the pushback talent is great for healing and not elemental, and I'll have to see how precious it truly is by trying BGs without it.
I think the pushback talent is great for healing and not elemental, and I'll have to see how precious it truly is by trying BGs without it.
That's absolutely the best way to find out -- pros and cons don't really come alive until a couple of night's worth of BGs shows you some results.
It took elemental shaman best in slot 6 0 3 lot of convincing for people to tell me to give up instawolf on my 59 resto shaman in order to get Tidal Waves.
Looked pretty dumb to me, and I sorely missed instawolf the first night I went without it.
By the end of the second night, I was sold on Tidal Waves, and haven't looked back since.
That said, a lot of people imply that the rings proc more frequently than the 2% proc rate says they should.
That would turn the tide for me.
A good way to measure it is to compare the number of freezing band procs with Wall of the Dead procs.
WoD has 3% chance to proc every hit, freezing bad has click the following article />The goal of the website is to function as the primary hub for our community, and it is currently a safe harbor for those of us interested in the ancient, but still very much alive art of twinking in World of Warcraft.

CODE5637
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 500

Elemental Shaman Pre-Raid Bis and Talents. 6 posts • Page 1 of 1. we have 3% hit in our talents from Elemental Precision which brings our hit cap from 16% to 13%. Now for.. [(0,15x2645) + (0,85x1322.5)]/2,97=421,17


Enjoy!
安全检查! | 百度云加速
Valid for casinos
Mage PvE Guide (Arcane & Fire raiding) + Best in Slot lists T07-T10 - Wrath of the Lich King - Sunwell Project
Visits
Dislikes
Comments
elemental shaman best in slot 6 0 3